Great UX for complex tools requires more than design skill — it requires knowing what it feels like to depend on those tools. A decade in production gave me that. It shaped how I think about creative flow, professional workflows, and what it means to build software that artists and engineers trust with their work.
Games, VFX & medical visualisation
Spanning roles as a games artist, CG supervisor, and senior 3D visualisation designer — across studios in San Francisco, Los Angeles, Vancouver, and Auckland. The breadth of domains, from Hollywood VFX to interactive medical education, built a fluency in complex visual production that directly informs the UX work today.
Abductions & Reconstructions
View on Instagram →Two years of daily animations — an ongoing exercise in aesthetic exploration, technical capability, and creative discipline. Each piece is a self-contained experiment: form, motion, light, and material pushed in a different direction every day.
The practice is less about any single result and more about the habit — showing up, making something, and building fluency through repetition. It's the same philosophy that underlies good design work.
See all work on Instagram →