Creative Practice

Production
Roots

Before UX, a decade building worlds — games, VFX, medical visualisation, and two years of daily animation as a personal creative practice. The craft informs everything that came after.

Saab Born From Jets
VFX
Saab 9-3 — Born From Jets
Saab Born From Jets
Saab 9-3 — "Born From Jets" (2007) At The Orphanage, I contributed to the visual effects for Saab's iconic "Born From Jets" campaign. I had the fun part, focusing on the fiery melting bodywork transformation that revealed the vehicle, while also running many of the shots for the production.
Breast Cancer Cells
Medical Visualisation
Breast Cancer Awareness
Breast Cancer Cells
At Elara, I created this simulated false-color electron micrograph, part of a series of medical visuals for our healthcare and industrial clients. Developed for a monthly newsletter supporting Breast Cancer Awareness Month, the image was designed to communicate the microscopic complexity of breast cancer cells while reinforcing the importance of education and early detection.

Great UX for complex tools requires more than design skill — it requires knowing what it feels like to depend on those tools. A decade in production gave me that. It shaped how I think about creative flow, professional workflows, and what it means to build software that artists and engineers trust with their work.

Games, VFX & medical visualisation

Spanning roles as a games artist, CG supervisor, and senior 3D visualisation designer — across studios in San Francisco, Los Angeles, Vancouver, and Auckland. The breadth of domains, from Hollywood VFX to interactive medical education, built a fluency in complex visual production that directly informs the UX work today.

Hot Wheels Turbo Racing — games work
Games
Hot Wheels Turbo Racing
Hot Wheels Turbo Racing
3D asset and environment creation for EA's Hot Wheels Turbo Racing game for the PS2
Lord of the Rings — Amon Hen VFX work
VFX
Lord of the Rings — Amon Hen
Lord of the Rings — Amon Hen
Environmental and game assets for EA's Lord of the Rings: The Two Towers game
Hellboy — VFX work
VFX
Hellboy
Hellboy
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Iron Man — VFX work
VFX
Iron Man
Iron Man
Marvel's Iron Man — shot running and effects TD at The Orphanage
Sin City — Waterfront VFX work
VFX
Sin City — Waterfront
Sin City — Waterfront
Environmental and effects TD for Sin City at The Orphanage
Toy Story Mania — games work
Games
Toy Story Mania
Toy Story Mania
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Niquitin Will Power — VFX work
VFX
Niquitin — Will Power
Niquitin Will Power
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Toyota Tacoma Trucks Rule — VFX work
VFX
Toyota Tacoma
Toyota Tacoma Trucks Rule
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Pepsi Man — VFX work
VFX
Pepsi Man
Pepsi Man
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Disney Dumbo — VFX work
VFX
Disney — Dumbo
Disney Dumbo
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Tree of Life — River
VFX
Tree of Life — River
Tree of Life — River
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Mako Rio Hip — medical visualisation
Medical Visualisation
Mako Rio Hip
Mako Rio Hip
Hip replacement surgical IFU and animations at Elara
Volvox — medical visualisation
Medical Visualisation
Volvox
Volvox
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Symetis — medical visualisation
Medical Visualisation
Symetis
Symetis
Heart valve replacement stent informative and marketing animations at Elara
Production work
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Production work
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Chemical Model — medical visualisation
Medical Visualisation
Chemical Model
Chemical Model
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Stormfront Studios The Orphanage Frantic Films Sauce Ltd Elara Systems Gametek

Abductions & Reconstructions

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Two years of daily animations — an ongoing exercise in aesthetic exploration, technical capability, and creative discipline. Each piece is a self-contained experiment: form, motion, light, and material pushed in a different direction every day.

The practice is less about any single result and more about the habit — showing up, making something, and building fluency through repetition. It's the same philosophy that underlies good design work.

See all work on Instagram →