Senior UX Designer · Calgary, CA
Designing complex systems that expert users trust.
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I design for people who work at the edge of what software can do. For over a decade, that meant shaping the experience of 3ds Max and Maya at Autodesk — but the real through-line has always been complexity: making powerful systems feel as fluid and intuitive as they are capable.
At Autodesk I operated as both Senior Product Designer and Product Owner — co-owning the roadmap, running research with professional users worldwide, and defining design patterns that scaled across an entire product ecosystem. I've integrated AI-assisted features into production workflows, facilitated alignment across engineering and product teams, and presented at Siggraph and Autodesk University.
I've brought that same sensibility to structural engineering platforms and medical visualisation. If the problem involves sophisticated users, dense information, and zero tolerance for friction — I'm at home.
Modernising a powerful but broken legacy tool — redesigning 3ds Max's boolean workflow from an unreliable object-based system into a non-destructive, modifier-based solution that doubled monthly active users and drove 5× more boolean actions within a year of shipping.
Reimagining how artists create bevels in hard surface modeling — a native, non-destructive solution for 3ds Max and Maya that removes geometric constraints and eliminates the need for manual cleanup or third-party workarounds.
Designing tools and workflows for large-scale environment creation — initially developed for 3ds Max with a vision for DCC-agnostic application across professional content creation pipelines.
Establishing foundational UX patterns and a design system for a hybrid 2D/3D structural platform — defining how engineers navigate, edit, and visualise complex structural models with precision and confidence.
Contributed to the foundational UX and design system for a hybrid 2D/3D structural design platform integrating modeling, analysis, and digital workflows. Initiated 3D interaction patterns for navigating and editing complex structural models, emphasising clarity, precision, and workflow efficiency. Partnered with product, engineering, and project management to align early design decisions with long-term usability and scalability goals.
Designed intuitive 3D content creation workflows for Maya and 3ds Max, improving usability for artists, game developers, and visualisation professionals. Developed the first cross-DCC functionality bridging Maya and Max, enhancing interoperability across Autodesk's ecosystem. Conducted user research and usability testing to refine AI-powered tools, integrating insights directly into the product roadmap. Defined and maintained UX design patterns to drive consistency across the content creation suite. Presented forward-thinking design concepts at Siggraph and Autodesk University.
Designed and developed interactive 3D medical visualisations for education and training. Created user-friendly animation workflows that reduced production time by 20%. Conducted client research to improve content engagement and retention.
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Open to senior roles, freelance projects, and conversations about the future of professional creative tools.