Case Study · Autodesk 3ds Max & Maya

Smart
Bevel

Advanced non-destructive beveling of edges for polygonal geometry

Role
Functionality Advocate & Senior UX Designer
Timeline
2024 – 2025
Product
Autodesk 3ds Max & Maya
Tools
3ds Max · Maya · Figma · Photoshop
Smart Bevel hero
In development · Beta

Reimagining how artists create bevels in hard surface modeling

The problem with bevel tools has been around for years — legacy implementations in Maya and 3ds Max simply weren't built for the flexibility and precision modern workflows demand. Smart Bevel wasn't just about fixing an old problem. We set out to build something that felt native, powerful, and effortless — no workarounds, no cleanup.

Understanding the problem space

Before jumping into solutions, we spent time digging into how artists actually use bevel tools day-to-day. Through conversations with modelers across film, games, and design, consistent pain points emerged — things that slowed them down, broke their flow, or required tedious cleanup.

Creativity vs constraints

Polygonal modelers frequently want to create forms found in the real world — surfaces with bevels, fillets, and chamfers to soften edges or blend forms. They're ubiquitous, visible in everything from automotive bodies to kitchen appliances. Artists want to create whatever forms come to mind without being constrained by the tools.

The challenge is in creating the transitions between distinct surfaces. Modelers can either explicitly create bevel regions manually or use procedural tools — but both approaches have significant shortcomings.

Bevel failure example

3ds Max's traditional chamfer tool failing once the bevel size exceeds what the existing geometry allows — note the odd black shading once the feature crosses existing edges.

Geometrical constraints set hard limits

Depending on the geometry, a chamfer or bevel can fail even in the simplest cases. The modeler is left with an uncomfortable choice: create a bevel small enough to work within existing mesh limitations, or remodel to accommodate a larger bevel. Sometimes errors occur even with very small bevels, leaving few options.

Complex bevel failure example

With a more complex example the issues are even more apparent. A boolean subtracts a sphere from a box — when the modeler attempts to bevel all edges, the tool immediately produces spiky extrusion errors.

Artists turn to CAD applications to realise their vision

Applications like Fusion 360, SolidWorks, and Plasticity excel at creating these types of features using b-rep or hybrid solid modeling. But CAD modeling has its own challenges — not artist-friendly, overly technical, and exported geometry often requires reworking once brought back into a polygonal tool.

CAD application example

Fusion 360 and other CAD applications can create these forms but with significant usability and pipeline challenges that make them a workaround rather than a solution.

An unsolved problem space

There is no current solution — in any modeling application or third-party plugin — that addresses all of the identified issues. Modo's Mesh Fusion produces desirable results but requires geometry built in a very specific way. Blender's Offset Cut trims the mesh destructively. Third-party plugins for 3ds Max and Maya lack reliability, performance, and native integration.

Modo Mesh Fusion example

Modo's Mesh Fusion produces desirable results but requires the mesh to be built in a very specific, constrained way.

Smooth Boolean example

Smooth Boolean, a third-party plugin for 3ds Max, is capable but non-interactive, inconsistent, and fiddly — not a production-grade solution.

Why aren't the existing options more widely adopted? Modelers have learned to design around limitations. Partial tools require multi-step processes and aren't interactive. Processing can take seconds to minutes. Almost all existing tools produce problematic geometry in edge cases. And none are native — limiting accessibility for the broader user base.

Target forms

The kinds of forms Smart Bevel is designed to produce — smooth, blended transitions between distinct surfaces with small rounded edges on panels.

Early concept validation

Before deep investment in development, we validated the concept with customers. The response confirmed the demand:

"Much needed."
"Can we have something like this implemented in 3ds Max? It's just perfect for modeling and to quickly create nice shapes with chamfers."
"That looks very similar to Mesh Fusion in Modo! I would love to see this functionality in 3ds Max. I think this will be a huge win for Max and Maya in the modeling community if it's done well."
Evan Gill — Beta Tester

Core principles to raise the bar

Design process

In positioning Smart Bevel as the replacement for Maya's Bevel Tool and 3ds Max's Chamfer Modifier, the first step was a thorough analysis of the existing tools — assessing how they work, their similarities, and their meaningful differences.

Legacy tool UIs

The UIs for the two legacy tools that Smart Bevel replaces — Maya's Bevel node and 3ds Max's Chamfer Modifier.

Reconciling functionality and language

The existing tools in 3ds Max and Maya weren't created equal. 3ds Max's modifier offered more granular control; Maya's Bevel node was simpler but less flexible. Through conversations with modelers from both camps, we found that much of the existing functionality wasn't widely used — or only relevant in rare edge cases.

This opened the door for simplification. We distilled the tool to its most impactful, commonly used features — striking a balance between power and usability. The result: a streamlined, modern bevel experience that feels familiar and intuitive in both environments.

Proposed common interface

An early side-by-side exploration of the proposed common interface used for initial user validation. Though the visual appearance differs between 3ds Max's command panel and Maya's Attribute Editor, the parameterisation and layout are nearly identical.

Beta iteration and current state

Post initial UX feedback, necessary revisions were made and development moved to a working prototype. Engineering input led to modifications around edge selection and the smoothing of normals across bevel boundaries — both technically complex and critical to quality output.

As of spring 2025, development is ongoing as a result of engineering challenges related to reliable bevel surface smoothness. Beta testing continues, and performance, feature set, and UX have been well received.

Lighthouse customer result

Created by lighthouse customer Fausto Demartini — indicative of the results achievable with Smart Bevel, and the quality ceiling we anticipate improving further with continued development.

A complex engineering challenge with clear promise

Tackling bevels at this level of sophistication turned out to be an incredibly complex engineering challenge. A significant portion of development was spent ensuring not just correctness, but reliability — handling the countless edge cases that arise from complex input meshes, n-gons, and tricky junctions.

The payoff is already visible. Modelers can now apply bevels without worrying about topology prep or cleanup, and achieve forms that previously required time-consuming manual work. Early beta feedback points strongly in the right direction:

"I love where this is going :)"
Andres Felipe Hernandez — Beta Tester
"This is a really cool new feature. Nothing to complain about yet."
Paul Erdtmann — Beta Tester, CPL, ScC
"Modo is the only other poly modeling DCC with something like this as native. I think this will be a huge win for Max and Maya in the modeling community if it's done well."
Evan Gill — Beta Tester

What comes next

Customers have already weighed in on potential expansions: